Michael Desena's Portfolio
Projects
Details:
Souls-Borne Combat.
Fusion Weapon System.
Low Poly Fantasy Art.
Procedural Dungeon.
KBM and Controller Support.
Two member project.
Voted Best Capstone Project of 2022 Computer Science Undergraduate Class:
Adelphi Annual Research Conference 2022
Space Fighter
This space game takes inspiration from classic retro space shooter games. The player's goal is to survive intense battles against alien fleets, dodging their laser fire while unleashing a series of your own devastating attacks, with a fully implemented retro soundtrack for increased nostalgia. Utilizing a wave-based system for dynamic difficulty scaling and unique enemies.
Personal Project 2024
Details:
Fully Retro space shooter themed.
Pixel 2D Art.
Dynamic audio implementation.
Wave-based system.
Post Processing
Custom Shaders.
Sentence Craft
Sentence Craft is an educational word-based game designed to support younger students and English language learners in developing proper sentence syntax. Through interactive levels that introduce progressively varied sentence structures, players construct sentences in an engaging, accessible format that combines learning with play.
Personal Project 2023
Details:
Unity
Text-Based.
Mobile Friendly.
Educational.
Modular.
Cleansed is an HD-2D Metroidvania-style game developed in Unity. Players begin with a limited toolset to explore and combat enemies, gradually unlocking new abilities that enable access to additional areas and more challenging encounters. The project was designed to integrate 2D and 3D elements into a cohesive, visually distinctive experience. Cleansed was showcased at Adelphi University's Annual Research Conference in April 2021, held virtually during the COVID-19 pandemic.
Cleansed
Adelphi Annual Research Conference 2021
Details:
2D and 3D elements.
Custom/Original Composition.
Custom Level Design.
Astar Pathfinding AI.
Mini Projects
Rolling Ball is an exciting game that challenges your skill and agility. As the player, your main objective is to control and navigate a ball through various obstacles and mazes. Each stage has an end goal that the player must reach to progress, with each harder than the last.
Details:
Lightweight Gameplay.
One-Day Development Time.
Custom Lighting.
Custom Shaders.
Ball Roller
Personal Project 2023
In Dice Damager, players wield dice as powerful projectiles in mass battles. Each dice represents a different type of attack, and players must use utilize their dice to damage, burn, and slow down enemies. This game was created within 48 hours during the Game Maker's Tool Kit Game Jam.
Dice Damager
GMTK Game Jam 2022
Details:
Lightweight Gameplay.
Two-Day Development Time.
Particle System.
Asset Implementation.
Three member Project
Upcoming Projects
Project: Build
Project Build TEXT
Personal Project:
Details:
Project: Blade
Project Blade TEXT
Personal Project:
Details:
Light Fighter
Light Fighter is a 2D platforming game where the player fighters various enemies in a jungle-like environment. Originally created in two weeks within Construct 2, the game was recreated in Unity with updated UI/UX, animations, AI, visual effects, mechanics, and level design.
Details:
Pixel 2D Art.
Platformer.
Platform-Based Enemy AI.
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Video Demo:
GitHub Link:
Personal Project:
Lone Wander is a 2D top-down pixelated dungeon game made in Unity. The player goes around a dungeon collecting gold and fighting enemies. This is my first project and was created in one month. Featured in person for Adelphi's Annual Research Conference 2019.
Lone Wander
Details:
Pixel 2D Art.
Custom Camera Controller.
Top Down dungeon Crawler.
Adelphi Annual Research Conference 2019
First Project
About Me
I am a software engineer with a strong focus on game development and several years of experience creating both academic and personal projects. My work reflects a balance of technical knowledge and creative design, showcased throughout this portfolio. I am pursuing a career as a Technical Artist, where I aim to connect and refine art assets within gameplay systems to deliver engaging and visually distinctive player experiences. If my work aligns with your vision, I would be glad to connect and discuss potential opportunities.
Let's Connect
Have a project in mind or just want to connect? I’m always open to discussing new opportunities, collaborations, or sharing ideas. Please fill out the form below, and I’ll get back to you as soon as possible.